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Castle Story Free Download [portable]

Updated: Mar 16, 2020





















































About This Game An epic adventure awaits you in Castle Story, a strategy game where you command friendly creatures called Bricktrons. Have them explore, carve, dig and gather resources from vast, spectacular floating islands, reshaping the voxel-based world to your desire! Design and build any structure you can imagine! From mighty and legendary castles to sprawling Bricktron villages. Beware, your Bricktrons will have to take arms and defend themselves against mysterious creatures, the Corruptrons. Build catapults and hurl explosive barrels at the invaders, or lure them into strategically placed traps! The physics system will also challenge the sturdiness of your architecture! A tower whose foundation is destroyed will crumble to the ground realistically.Castle Story is also a multiplayer experience! Challenge your friends to a round of Conquest or join forces with them to repel the enemies in the Co-Op Invasion gamemode. Of course, you can also group up in sandbox and build together!The maps in Castle Story are meticulously hand-crafted by the developers and we’re giving you access to the same tool we use! Create your own worlds with our awesome World Editor, share them with the community and try out other player-made maps! 1075eedd30 Title: Castle StoryGenre: Indie, StrategyDeveloper:Sauropod StudioPublisher:Sauropod StudioRelease Date: 17 Aug, 2017 Castle Story Free Download [portable] download game castle story apk. castle story iron ore. castle story. castle story prototype download. castle story hack скачать. castle story town square. castle story 1.1. castle story unlimited gems. castle story 0.5 download. castle story español torrent. castle story paper chase. castle story 2 download. cazum8 castle story. castle story cheat table. castle story questlines. castle story news. castle story free play. castle story open cooking camp. castle story update. castle story 0.9 download. castle story full game download. castle story na ps4. castle story cheats iphone. castle story debug mode Update 0.8.2 is out!: Hey hey hey!We’ve cooked up a small content update for you peeps which should make building neat stuff out of wood a tad more useful!Check out all the details of this update here: http://www.castlestory.net/en/update/6218-082-Building-On-Planks-New-Invasion-Map. Ask A Dev - Marytron: 3D Animator: Whaaaat’s up lasses and lads! Recorders, notebooks and pens out, it’s time for another Ask A Dev session, this time with our skillful 3D animator, Marytron. We’ll be gathering your 3D animation/art related questions, picking the best and getting answers from her!WHO’S THAT?. THE RESULT - Community Challenge #2: The Lonely Lighthouse!: Howdy!Wow. Just wow! It took us several hours of arduous and vocal debate to pick the winners for the *Community Challenge #2: The Lonely Lighthouse!* All your builds were way awesome! we decided there was only one way to solve this; ROCK PAPER SCISSORS! No, seriously though; all the submissions were spectacular and we just couldn’t make our minds up, buuuut we had to, eventually and it was very difficult. Thus, we’re happy to start announcing the results!Honourable Mentions. Update 1.0.3 - Conquest & Mining changes!: Hi!Despite the awful scorching heat burning our delicate Canadian frost-kissed skins, we’ve been enthusiastically at work on 1.0.3 with important changes to the Conquest mode.NEW STUFF. Update 1.1.9 - The Blueprint Library!: VIDEO DEMONSTRATION BELOW!Hello everyone!We’re really excited to release this new feature to you! The Blueprint Library is an evolution of the blueprints management tool that might change how you play Castle Story entirely.The Blueprint Library allows you to save blueprints you’ve designed locally onto your disk to use later on, on any map or gamemode, even in multiplayer! So that really snazzy tower you worked on for an hour is no longer exclusive to your current game – you can save it and reuse it later!Better yet, you can even share blueprints you’ve saved onto the Steam Workshop for others to marvel in your architectural prowess. It’s okay to toot your horn every now and then, don’t worry.Since other players will be sharing their blueprints too, you can subscribe to them via the Steam Workshop and use them in your own sessions! By mixing other players’ blueprints and your own, the possibilities for different builds are LITERALLY ENDLESS*. *I didn’t do the math.Anyways! Here’s a little video demonstration to show off your new superpowers. Use them responsibly!https://www.youtube.com/watch?v=P1IeoZbXmBIFULL CHANGELOGS. Hotfix 0.7.4 - Multiplayer connection issues: We’ve been having a small issue with players struggling to connect to multiplayer games since 0.7.2 – we’re pretty sure we pinpointed the issue and it’s fixed for good now. Although keep in mind that we’re also actively working on developing NAT punch-through to allow players to connect instantly without the need to forward ports and all these shenanigans!- Fixed an issue where the game would ignore network adapter priorities and try to connect via the wrong adapter, especially if the player had VPNs such as Hamachi and EvolveHQ installed.Enjoy.http://www.castlestory.net/en/news/6201-Hotfix-074. UPDATE 1.1.3 - PASSTHROUGH BRICKTRONS, IMPROVEMENTS & FIXES!: Hey hey hey! We’re back at it again with the updates and this one will seriously improve the fluidity of the Bricktrons.We’ll jump right into the big change; we’ve adjusted the Bricktrons’ pathfinding AI to allow them to calculate paths through each other! No more traffic jams, bumping and switching resources, which tended to slow things down.Besides the obvious increase in speed and fluidity when they’re building, this change will affect other things; Bricktrons will now actively try to path through each other when there is no other path, or if the detour is slower. Also, they won’t switch their load anymore when bumping into another Bricktron. They’ll just keep walking towards their goal without pausing.Any unit can pass through any unit now, making it much easier to manage your archers on one-brick-thick walls. Haha, one-brick-thick, sounds like a rap album. ˢᵒʳʳʸ⋅You may be worried that stacking units will allow players to stack a quadrillion Knights on the same voxel and make Stacks of Doom à la CIV 4? No worries – Bricktrons will smoothly swoop outside of each other if they’re stacked on the same voxel. They may communicate in oofs and aahs, but Bricktrons have a pretty solid notion of personal space. Oh and combat units can’t stack while fighting and your Bricktrons can’t pass through enemies. B A L A N C E.But wait, there’s more! Download now and enjoy these extra great updates, for the low low cost of whatever you’ve already paid for the game:Bricktrons will now better spread out in harvest tasks, meaning they won’t bundle up on the same tree or the same boulder and work more efficiently.Tree stumps now require less hammerin’ to get rid of.Sentinel wards now occupy the voxel above them, stopping players from covering it by accident and making the Sentinel’s projectiles collide with it and never actually fire at enemies, then we get 43 support tickets asking us why their sentinels won’t shoot anymore.Bricktrons can now reach and build wards that are on a third voxel of height, without stairs or whatnot, just like they can with Bricks since update 1.1.1We did some work on the tooltips panels to make them cheaper performance-wise.Fixed an issue that was making Bricktrons think twice as long as they normally should to find a blueprint to use their resource on.Fixed an issue where, if you dug or placed something under the Idle group marker, it would freeze Bricktrons until you manually moved them.We hope you’ll enjoy this update as much as we do and as always, thank you for your suggestions, bug reports and feedback! Keep ‘em coming.. Spectacular Castle Story Maps!: Since we released the World Editor, we've added lots of great features to let your creative side shine via Castle Story mapmaking and boy did it shine!We're going to hand-curate a collection of the nicest player made maps we find on the Steam Workshop for you to easily access and enjoy. :)http://steamcommunity.com/sharedfiles/filedetails/?id=1201775408Here are some examples of the first iteration of maps that have been added to the collection.Central BattleGround by MagicShroomsGarrison 5 (V2) by HQDefaultHyrule Castle - Link to the Past by swemyssCathedral Story by baileyboy3012Magic Maze by NikAnd remember, even custom maps can be played in multiplayer! When the host clicks "ready", the other players in the lobby will begin downloading the custom map automatically. :)Check out the rest of this sweet collection by visiting the item below;http://steamcommunity.com/sharedfiles/filedetails/?id=1201775408. Castle Story - 1.0 Launch Update is now LIVE!: [www.castlestory.net]Hey everyone!The big day has arrived, with no lack of emotion, for us at Sauropod Studio and all the people who entrusted us with this massive project. Five years ago, almost to the week, 30,000 people fell in love with goofy, clumsy and unwittingly adorable creatures called Bricktrons. Set in a world of flying voxelized islands, bright colors and towering castles, we imagined a mix of gameplay never attempted before: a voxel-based real-time strategy game with dynamic physics and polished graphics.Quite a daunting task, to be honest, and an uncomfortably high chance of failure. And yet, here we are. We’re announcing 1.0, with tons of pride because we were able to surpass all those challenges, and are finally able to remove the early access tag. We have so many more great ideas for Castle Story and really hope the game’s reception will allow us to keep adding content to it.Our beginnings were humble and likely part of the appeal; Germain and Francois, our two founders, two college friends with a unique idea, joined by Benoit, the older and slightly wiser brother. Crammed into a spare bedroom of an apartment furiously coding away to prove this idea was doable, the contrast is striking. Sauropod Studio has since grown to a full-fledged studio of over twenty developers; Artists, Programmers, Communication folks and paperwork ninjas all helped make Castle Story a reality.There is no denying that the road has been bumpy. Miscommunication, missed deadlines and crippling bugs were publicly known, but legal issues, funding problems and growing pains were kept private for various reasons. We overcame all of them, and came out much wiser, if a bit weary. We had some help, however. We happened to have 30,000 backers observing every step we took, eagerly waiting for a finished product – rightfully so! It helped us stay motivated and stay focused, but it also introduced the added challenge of community management from day 1, a task we completely underestimated.For the most part, Castle Story’s development was filled with great moments and memories. Every single update we released improved the game drastically and was cause for a mini celebration! We saw the number of active players steadily climb as we added more and more content into the game. We met so many new faces both online and IRL during conventions and other occasions. An amazing community was built around the game and the fan art you’ve come up with always gives us a little tingly feeling.From the very bottom of our hearts, thank you for sticking with us on this long journey, thank you for being part of this story and thank you for all your support. It means the world to us and we hope you’re eager to see what the future will bring for Castle Story and Sauropod Studio.Alright that’s enough sappy stuff. Click on the image below to see what's new![www.castlestory.net]Or watch the new launch trailer here;. Developer Livestream today @ 15:30 EST!: Hi everyone!As you know, every Friday at 15:30 EST we have a developer livestream! We'll be live on Twitch from the studio, playing Castle Story, teasing upcoming updates and chatting with the viewers.Today is no different, so be sure to be there!www.twitch.tv/SauropodStudio

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